Managing objects

Objects are the main building blocks in a project and can be used to build the project hierarchy. Task and Milestone are built-in objects that cannot be changed or removed. All other objects can be modified or new objects created to suit the projects your company is working on.

A visual effects project could include the following:

  • Asset build

  • Shot

  • Sequence

  • Task

  • Milestone

while a simple game project could have:

  • Asset build

  • Level

  • Folder

  • Task

  • Milestone

and a software project could have:

  • Epic

  • Story

  • Task

  • Milestone

To use objects in a project they have to be added to the workflow schema used by that project.

Click Create to create a new object or double click a row or click the pen icon to edit an object.

Name: The name of the object. Icon: The icon that will be used for the object throughout ftrack. Priority: Whether the object can have a priority. Status: Whether the object can have a status. Type: Whether the object can have a type. 

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