Managing Objects

Setting the building blocks for the workflow schema of your project

Fredrik Limsater avatar
Written by Fredrik Limsater
Updated over a week ago

Objects are the main building blocks in a project and are used to create the basis for the project hierarchy and workflow schema. Task and Milestone are built-in objects that cannot be changed or removed. All other default objects can be modified or unique objects can be created to suit the projects your company is working on.

Below are some examples of different types of projects and the objects that could be used to build their schema.

Visual Effects

Simple Game


  • Asset build

  • Shot

  • Sequence

  • Task

  • Milestone

  • Asset build

  • Level

  • Folder

  • Task

  • Milestone

  • Epic

  • Story

  • Task

  • Milestone

To manage Objects, go to System Settings > Workflow > Objects.

A) Click Create to create a new object

B) Double click a row or click the pen icon to edit or delete an object.

When you create or edit an object, you can set the following:

Name: The name of the object.

Icon: The icon that will be used for the object throughout ftrack.

Priority: Whether the object can have a priority.

Type: Whether the object can have a type.

Status: Whether the object can have a status.

Once your project's objects have been decided upon, they need to be added to the workflow schema used by that project.

Image: Above is an example of the objects in the VFX schema

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